The Super Atma Patch for Final Fantasy 3/6j Version 3.00
Made by: The Grand Lord of Chaos
Date Completed: Wednesday, August 14, 2002 @ 9:30 PM EST.
Go to http://gloc.web1000.com for updates and info.
E-Mail me at The_Grand_Lord_of_Chaos@Hotmail.com.


CONTENTS OF THIS .zip FILE:
       Super Atma 3.ips - Patch containing Super Atma 3.
       Super Atma 3.doc - Identical to this file, it is for people with Word. More organized.
       Super Atma 3.txt - What you're reading now. 
       Super Atma 3.zst - The Save State to skip to the new stuff.


HOW TO PATCH YOUR ROM:
       Get an ips-patching tool, I prefer snesTOOL, but you are free to choose what you like. An IPS patching program can be        found at www.zophar.net under Utilities, Click on SNES and then look for snesTOOL. I'll tell you how to use snesTOOL         to patch your FF3 ROM. Once you've downloaded both snesTOOL, a ROM of FF3 (I will not supply you with a ROM), and            Super Atma 3.zip (you must have it if your reading this), make sure they're all the in same directory (i.e.                  C:\Zsnes\Roms)(it's easier this way). First unzip FF3.fig (or whatever it's called) to the same directory, and rename        it to Super Atma 3.fig. Then unzip snesTOOL to the same directory (now you have everything unzipped). Now 2X click           on SnesTl12.exe. Unfortunately, this is a DOS based program, so you cannot use your mouse. On the right you notice           dark blue boxes, the top middle one says, "use IPS". That's the one you want, so press U on your keyboard. On the            left, it now shows all the .ips files and any directories in that folder. Use the directional arrows on your keyboard        to highlight SUPERA~1.IPS, then press Enter. Next you must find your FF3 ROM. I don't know what it's called, so you'll        have to find it. Just look for the .SMC or .FIG at the end since any filename longer than 8 letters will be cut off at        6 and altered (such as SUPERA~1.IPS). Once you've found it, highlight it, and press enter. And you're done! Now just         load up your emulator, select SUPER ATMA 3.FIG and use the State Load. If you don't use snesTOOL, I will not tell            you how to patch your ROM, so don't ask.


DESCRIPTION OF THE FILES IN Super Atma 3.Zip
       Super Atma 3.ips
              The Patch for this hack, to see how to patch your ROM, read above.

       Super Atma 3.doc
              The readme you reading right now. You no longer have to heed Cid's advice at the beginning about reading this.               This text file tells you what I've done since the last update, what's new, what's not, and what I still want to               do.
       
       Super Atma 3.txt
              Everything in this file is the same as what you are reading, however, it is made for Note Pad, and as such, it               is less organized, and more difficult to read..

       Super Atma 3.zst 
              This file is a Save State at the beginning of the World of Ruin. Celes is at level 20 (everyone else will be                 around that level if you don't get mass levels with her alone), and everyone has all the spells that the first               15 Espers teach. You start with 99 of all items, throwing stars, skeans, and 4 of almost every other item. You               do not have the *best* items: Paladin Shield, Illumina, Ragnarok, Valiant Knife, Gem Box, Economizer, and Exp.               Egg. Those and everything else you are missing must be found on your own. 
              Good luck... You'll need it.


GLoC'S ADVICE 
       (And the reason Cid told you to read this):
       Please READ all the things people say, most of it you may have seen before, but sooner or later, you will be                 told where to go next, and you will miss it. Also, to get the most out of this patch, do not go somewhere,                   until you are told, or you have reached the end of the patch. (I.E. do NOT take Celes to Tzen immediately after              leaving Solitary Island)


EXRA STUFF:
       If you manage to defeat any of the new monsters, please take the time to send me an E-mail me at               The_Grand_Lord_of_Chaos@Hotmail.com and please inform me on your technique of beating them.

       There are a few things I've not yet done, see "What's Left" for details, there WILL be another version, but I cannot        say when.


THANKS AND CREDITS:
       A Special thank you goes to Master ZED for showing me how to fix the Edgar sprite bug, many other problems, and              generally teaching me how to do this through his documents.

       Also Rking gets credit for showing me how to replace sprites with new ones.

       SharkESP (now Shiro Mesa) told me how to set up my web site, something that I could not have done by myself. Shark now        gets two thanks(es?), for hosting the SA patch on his site as well.

       Thanks goes to SeR, for showing me how to get around the low HP attack on monsters w/ more than 65k HP.

       And Thanks to all the people who have already sent info about their experience, and problems with the patch.


NEW STUFF:
       1 Quest 
       4 Items + 1 since v2.5 = 5
       1 Monster + 7 Monsters since v2.0 + 2 Monsters since v2.5 = 11
       2 Enemy spells +1 new since v2.5 +2 new since v3.0 = 5


WHAT'S LEFT:
       Change animations of:
              Attackers Degenerate
              Calioss Back Stab
              Defenders Absorb
              Grand Lords Implode
              Super Atmas Zeus Cannon
       Re-write the rest of the in-game script (talking script)


KNOWN BUGS:
       1. To change Tiamats sprite I had to replace one that was just as large. So when you fight the final boss, it will             have Bahamuts Sprite, with a new palette. I am in the process of making a story for this.

       If you find a bug/Spelling error/anything-that-doesn't-make-sense, please report it to my E-mail address above, and do        NOT post on gameFAQs about it, there were far too many complaints there during 2.0s reign. I have no problem                addressing your concerns, but the whole world doesnt need to hear about it.


WHAT'S NEW:
	Version 3:
              - Completely rewrote Super Atmas script, theres been a bug in it since v2.0 that caused the second half of                   the script (a.k.a. the Hard Part) not to activate. This has been fixed.
              - Changed Super Atmas Palette; looks more realistic.
              - Changed Grand Lords Palette, colors dont clash anymore.
              - Altered the quest a little, and as such.
              - Edited some in game script, and made a few corrections.
              - Fixed War Mech IIIs Ultima/Ultima 2/Ultima 3 bug.
              - Rebuilt War Mech IIIs Command Script.
              - Renamed ZeusCannon to Apocalypse and saved the changes this time.
              - Added new enemy skill, Dark Flare.
              - Rebuilt Chaos Brace! and saved the changes this time.
              - Rebuilt all the Chaos Gear, now they are part of a set. Without them all, you will not receive all the                       benefits. Also, Chaos Guard! now has a use the a 2nd Chaos Blade! cannot do.
              - Now different people can equip different pieces of the Chaos! Gear, all 14 Characters can wear at least one                  piece.
              - Erased all 14 Character names. You must input your own name, or put in the default names yourself.
              - Reorganized the Colosseum battles.
              - Changed the Attack Animations of: Attackers Degenerate, Calioss ShadoStich, Defenders Absorb, Grand Lords                 Implode, Super Atmas Zeus Cannon & War Mech IIIs Inject

       Version 2.51:
              - Fixed dialogue between Edgar and Celes.
              - Fixed dialogue between Terra and Celes.
              - Reset names of Genji, Tortoise, and Cursed Shields.
              - Changed Default names of Gogo and Umaro to original.
	
       Version 2.50:
              - Minor changes to Super Atmas command script.
              - Major changes to Hyperisaurs command script.
              - Added a new enemy skill.
              - Renamed ZeusCannon to Apocalypse.
              - Changed Grand Lords palette.
              - Changed Hyperisaurs sprite, palette, and name (now Tiamat).
              - Changed War Mech IIs sprite, palette, and name (now War Mech III).
              - Changed all the character names back to their original forms.
              - Moderate changes to the quest (and thus, script).
              - Completely ruined (Changed) some script in the WoB (profanities abound!).

       Version 2.00:
              - Fixed Edgar's Sprite Bug.
              - Found a bug in SrBehemoths command script. Fixed that.
              - Made several new monsters: Attacker, Calios, Death-God, Defender, EliteGuard, Grand Lord, Hyperisaur, Plague,                 UltimaDemn, and War Mech II.
              - Made the Quest, some Items, and Attacks.
              - Changed Super Atma's color, location and command script (stronger, more attacks).
              - Got a few more screen shots too.

       Version 1.20:
              - Fixed another counterattack Bug. I had too many attack counters at one point. This caused Super Atma to use                 Genji Helmet as an attack. Quite humorous actually. 

       Version 1.10:
              - Fixed counterattack Bug. Super Atma no longer casts cure 3 offensively to counter attacks.

       Version 1.00:
              - Generic, pathetically weak Super Atma.
